All participants are required to complete a player registration form prior to taking part in league play. Completed player registration forms for every player on a team must be on file prior to participating in league play. These forms are available at the front counter before the league starts and will be available at the team managers meeting.
2. ROSTER ADDITIONS/DEADLINES:
Players may be added to a roster prior to, and up until the beginning of their fourth game. All player additions/transfers must be first cleared through the league director. Illegal players (via protest procedures) will result in a forfeit by the offending team. The team manager may be held responsible and miss the following game. League management reserves the right to modify this rule based on teams depleted by injuries or unforeseen circumstances.
3. REQUIRED EQUIPMENT:
Every player must wear flags supplied by The League. No alternative game flags will be allowed. Starting this year, each belt will have three (3) flags. One on the back, and one on each hip. Each team must wear team jerseys or same colored t-shirts to help distinguish players on opposite teams. Team jerseys or clothing must not, in any way, alter the defensive's team's ability to remove the flags. No pads, dangerous equipment or apparel will be allowed. Athletic shoes and/or non-metal cleats will be allowed. All players are encouraged to wear mouth protection
4. FIELD LAYOUT:
The field is forty (40) yards in length including two (2) five(5) yard end zone areas. There will be two (2) end zones marked at each side of the field. The field is 25 yards wide.
Out-of-bounds is marked by the end and sidelines of the field. The playing surface is FieldTurf.
5. ROSTER SIGN IN(NEW)!!!
The captain must fill in and sign the roster with the player names/jersey numbers before the game. The scorekeeper will have the sheet on the sidelines at mid-field or the captain can get their own at the front counter and fill out ahead of time.
6. OFFICIALS
There will be two (2) referees and 1 scorekeeper per game.
7. CAPTAINS
Each team is required to have an offensive captain and a defensive captain (this can be the same player) per team to deal with any game issues with the referees. The captains responsibilities are to call the coin toss, communicate with the referees during the games in relation to accepting/declining penalties, clarification of rules and score/time issues. Time-out calls will be accepted from any player/coach, but it is advised that the captains call time-outs to avoid penalties.
8. GAME FORMAT (NEW!!!)
Games are one (1) hour in length with a five (5) minute warm up time, a 1st half lasting twenty (20) minutes, a three (3) minute half-time, and a second half lasting twenty (20) minutes. There will be a continuous running clock, with the exception of time-outs, official time-outs, and the two minute warning(second half only).
Exception: At the 2:00 minute warning in the second half the following will occur :
If the contest is within sixteen (16) points or less the clock will stop on:
change of possessions
penalties(unless intentional)
team time-outs
officials time-outs
touchdowns
1st downs (until official sets the ball)
incomplete pass
runner going out-of-bounds.
(Under these conditions, all extra point conversions will be un-timed.)
(Team injuries that require the officials to stop the clock will be a charged time-out, if no time-outs remain, a 5 yard penalty and 10 seconds will be taken off the clock.)
Each team has two (2) thirty (30) second time-outs for the game. These two (2) timeouts can be used at any time in the game and can carry over to the second half if not used in the first half. The Game Clock is a running clock. Meaning if the game is scheduled for a 6:00 pm start, The Game Clock will start at 6:05 pm and not stop. If a team does not have at least 5 players ready to play when the Game Clock begins, the game will be declared a forfeit. If both teams do not have 5 players, then it will be declared a double forfeit.
9. OVERTIME-TIES:
If a regular season game ends in a tie score at the end of regulation, overtime will take place immediately. The team who started with the ball at the beginning of the game will also start on offense in overtime. The offensive team starts on the 10 yard line and has 1 down to try and score a TD. If they achieve a TD, they get one attempt for a PAT. After their success or failure, their opponent starts at the same 10 yard line on offense and gets the same chance. Note-if the defense intercepts the ball, they may return to the opposite end zone for a TD. If the defense intercepts a conversion it may be returned to the opposite endzone for two (2) points. If still tied after OT1, a second OT will take place, except both teams must go for 2 pts after scoring a TD. If still tied after OT2, the game will result in a tie.
10. GAME SCORING:
Teams will be awarded six (6) points for a touchdown. Two (2) points will be awarded for a passing/running extra point conversion from the 10 yard line or one (1) point for a passing/rushing extra point from the 3 yard line. If an extra point is interceptepted it may be returned to the opposite end zone for two (2) points for the defensive team.If there is a defensive penalty on an extra point attempt, the offense automatically receives one (1) point for the one (1) point conversion and two (2) points for a two (2) point conversion. If the offense commits a penalty, the attempt is disqualified and ball changes possession. If the defensive team intercepts an extra point and the offensive team commits a penalty after the interception, the defensive team will receive two (2) points automatically. Teams will be awarded a safety & two (2) points if the defense sacks the QB in the end zone or another offensive player who has ball possession in the end zone has their flag pulled. There are no kickoffs or punts. The offensive team will begin their drive from the three (3) yard line.
12. NUMBER OF PLAYERS:
There is a roster limit of 14 players per team. Each team shall start the game with six(6) players. A minimum of five (5) legally rostered players must be present at game time in order to avoid a forfeit. If a player that is not on the official roster participates in one or more plays, the opposing team may protest to the game official and the offending team will immediately be given a loss and the protesting team will be given a win. League management will declare an immediate forfeit if an illegal player participates in league play. Player Positions:
The OFFENSE must field a:
QB -(the QB is determined as the player who takes the snap. All snaps must be directly behind the center, no laterals!!!)
Center -Player who snaps the ball. Can either do so between the legs or from a side position.
Any combination of remaining Linemen, RB’s and/or WR’s to complete a six man team.
Blocking linemen can use open hand blocking from the waist to shoulders. The blocking linemen are allowed to advance off the line of scrimmage one (1) yard.
DEFENSE : Six (6) Players
The defense can field six players in any formation that they wish.
14. BEGINNING THE GAME:
The first possession will be determined by a coin flip by the officials at mid-field with the teams captains prior to the start of the game. The home team (listed first on the league schedule) shall call heads or tails. The team that wins the toss may choose to receive or defend and the other team shall decide which direction they want to start/defend.
15. BALL POSSESSION:
Four (4) downs per possession. The offensive team must make it to the mid-field mark, which is seventeen (17) yards, on their first possession or they surrender the ball to their opponent who shall begin their offensive drive where the other team had been stopped. If after the third down the offense has not gotten a first down, they may elect to punt. No physical punting will be done, but the other team will start on offense at their own three (3) yard line. THE OFFENSE WILL HAVE 15 SECONDS TO DETERMINE IF THEY ARE PUNTING OR GOING FOR IT ON 4 TH DOWN. If the offensive team crosses the mid-field point, they will receive a new set of four (4) downs(at this point they will be given another rushing opportunity). From this new line of scrimmage, the offensive team will have four (4) downs to score a touchdown. If the offensive team at any time loses the ball on downs, the opposing team will take over possession at that line of scrimmage, NOT the three (3) yard line. Offensive team has thirty (30) seconds from the spot of the ball to snap the ball or it will be a delay of game.
16. BALL ADVANCEMENT:
Forward runs or passes are acceptable
Laterals are allowed behind the line of scrimmage as well as down field.
Pass receptions must be made with one foot landing in bounds.
If possession of the ball is lost simultaneously when the receiver hits the ground, it is not a reception.
If a ball carrier's knee or elbow touches the ground, they shall be considered down at that point.
The ball carrier may use basic football maneuvers to advance the ball on offense. The following will not be allowed by ball carriers and result in the play being called down at the place of infraction. These include:
Stiff-arming
Lowering shoulder
Hurdling
Diving to gain yardage (a player may however fall forward to gain yardage as long as they do not leave their feet)
17. SHIFT
Two or more offensive players may be shifting their position at the same time prior to the
snap. Their movement may be in any direction but they must become set for one full
count (1 second) before the ball is snapped or before another player may go in motion
prior to the snap.
18. MOTION
Only 1 player is allowed to be in motion and his movement must be parallel to or away
from the L.O.S. in a continuous motion at the snap.
19. NEUTRAL ZONE-DEFENSE
The defense shall line up four (4) yards off the line of scrimmage. A marker will be set by the officials at the four (4) yard mark. Exceptions to this rule will be when the offense is within 5 yards of a first down marker or the goal line. At this point the neutral zone will be half the distance between the LOS and the first down marker or goal line.
20. ENCROACHMENT/OFFSIDE
Encroachment Offside shall be called if either the offense or the defense passes over the
plane of the L.O.S. and touches a player before the ball is snapped. A false start will be
called if the offensive line moves before the snap, however if a defensive linemen breaks
the plane of the L.O.S. and the offensive linemen jump this will be encroachment on the
defense. A false movement of the football by the center shall constitute offensive
encroachment. These are Dead Ball Fouls and the play shall be immediately whistled
dead before play begins and 5 yards automatically marked off against the encroaching
team unless a first down would occur (Captain's Choice). If a defensive player passes over the plane of the L.O.S. without touching an offensive player a flag will be thrown but play will continue. If a player on either side lines up offside, it is their responsibility to ask the line judge if they are offsides. If that player does not get back on side before the ball is snapped, he will be considered as having been offside at the moment of the snap.
Penalty: 5-yard penalty or captain's choice after play is over.
21. DOWNING THE BALL CARRIER:
Players must have possession of the ball before they can be legally de-flagged. When a
runner loses their flag either accidentally, inadvertently, or on purpose, play continues and the de-flagging reverts to a one-hand touch anywhere on the player's body.It is illegal for a defensive player to intentionally pull a flag from an offensive player who is not in possession of the ball. Tampering with the belt in any way to gain an advantage is
considered unsportsmanlike. Diving in an attempt to remove a flag is legal as long as no contact is made.
The ball will be spotted where the flag is pulled. The only exception to this rule will be when the ball is either across the first down marker or goal line. In these cases, the offensive player will be given either the first down, or touchdown(whichever is the case).
22. LOSS OF BALL POSSESSION:
Failure to make it to mid-field (20 yard line) on a team's first possession of their drive, or failure score in four (4) downs after reaching mid-field will result in loss of possession. No punting. Interceptions may be returned. Once the ball is intercepted, the team intercepting the ball MAY NOT run down the field blocking. The team who threw the interception may try to de-flag the ball carrier. ALL FUMBLES ARE CONSIDERED A DEAD BALL AS SOON AS THEY TOUCH THE GROUND. Fumbled balls will be spotted where it hits the ground. If an official believes a ball was fumbled forward on purpose, the official may spot the ball where the ball left possession of the ball carrier. If a ball is fumbled in the end zone behind the offensive team, this will be considered a safety. A fumbled ball that is grabbed by a player before it hits the ground is still live. The defense can pick up a fumble as long as it has not hit the ground. HOWEVER, A PLAYER CAN NOT TRY TO STRIP THE BALL OR FORCE A FUMBLE. In this case, the play will be ruled dead, and the offense will retain possession. It will be treated as if the fumbling player had been deflagged.
23. INTENTIONAL PENALTIES
If the offense/defense commits an "intentional" penalty in the last two minutes of a game that is 10 points or less at the time, this may be penalized as an intentional unsportsmanlike conduct and called at the discretion of the official. If an "intentional" penalty is called, penalty is loss of down(offense only) and clock does not stop. For the defense, it will result in an automatic first down and 5 yards for the offense.
24. NEW!!!! 1 YARD QB SNEAK RULE
If your offense is 1 yard or less from a first down or goal line, the QB(under center) may not run the ball for a first down/TD between the tackles(or any tight formation). Penalty is 5 yards. In the shotgun formation, this rule does not apply.
25. TAUNTING/TRASH TALKING
No trash talking or taunting of opponents and/or referees either on the field or from the
sidelines. This will result in a 10-yard penalty and a team warning. The next offense will
be an automatic one (1) game suspension. If conduct persists from the same team, the
official has the right to declare a forfeit. This applies to fans as well. Second offense is
banishment.. Referees can penalize a team for remarks from the sideline. This means
players or fans. Any fan that makes remarks to the field will have to leave the premises.
Players will be ejected immediately. The League reserves the right to suspend or banish a
player(s) and/or team for verbal abuse and/or misconduct.
26. CONTACT WITH AN OFFICIAL
Any verbal abuse of an official and/ or league representatives will result in a 10-yard
penalty and an automatic one (1) game suspension. If conduct persists from the same team, official has the right to declare a forfeit. This applies to fans as well. Second offense will be banishment. Any player that touches an official in anger will result in police charges being filed by the league, as well as lifetime banishment. The above goes for before, after or during any game. League reserves the right to suspend or banish a player(s) and/or team for verbal abuse and/or misconduct.
27. Begging a Call
During a play, if a possible infraction occurs and players or Coaches from either team,
either on the field or sidelines begin yelling out (Begging A Call), a penalty of 5 yards can be tacked onto the end of the play. This penalty will be marked off as a Dead ball Foul even if it occurred while play was in progress.
28. PENALTIES:
10 YARD INFRACTIONS
Unnecessary roughness
Unsportsmanlike conduct
Illegal Contact
Tripping, tackling, clipping and stiff-arming
Deliberately running into an opposing player or diving into another player
Downfield screen blocking or picks
Offensive pass interference
Stripping the ball
Hurdling
Trash talking/Taunting
Contact with an official
Spiking the football
5 YARD INFRACTIONS
Obstructing the runner by holding, grasping, or obstructing the forward motion of a
runner while attempting to de-flag them.
Offsides
Illegalblitz
Flag guarding
Illegal formation
Illegal motion
Begging a call
Calling an additional time-out
Intentional grounding
Laterals or backwards passes past the line of scrimmage (includes loss of down and gain)
False start
1 yard QB rule
Attempting or picking up a fumbled ball
Delay of game
29. OTHER PENALTIES/ISSUES
Defensive pass interference results in ball being placed at the spot of the foul and automatic first down
Inadvertent whistle. The offensive team shall have the option to replay the down or have the ball spotted at the point where the inadvertent whistle occurred.
If a player is bleeding, they must leave the field of play and stop the bleeding or bandage it up and then report to the official for clearance to resume play. (A first aid kit is on site within the facility and can be retrieved by asking the person working the front counter).
30. UNNECESSARY ROUGHNESS
Unnecessary roughness penalties will be called at the discretion of the official. Any intent to due physical harm to another player will result in immediate ejection. There will be no clear-cut lines of what constitutes unnecessary roughness. It will be a judgment call made by game officials.
31. OFFICIAL'S AUTHORITY
An officials have authority to discipline (suspend) players/teams for actions prior to during, and after the game. The officials have the authority to rule on any situation not specifically covered in the rules. His/her discretion is FINAL. The officials have the right to eject players or have them sit out part or all of the game. Fans, coaches and spectators are considered part of the team and any fouls they commit will result in a penalty against their team. Any player ejected from a game for any reason must immediately leave the building. If the ejected player does not leave the building in two (2) minutes, the game will be declared a forfeit and the offending team will receive a loss and the opposing team will receive a win. An ejected player will be ineligible to play in the next game also. Further disciplinary action may result depending on the severity of the incident.
32. PROTESTS:
Any team wishing to file an official protest (illegal player, rule clarification, etc.) must immediately bring the official protest to the game official, who will then notify the scorekeeper for record keeping of game time etc. Team captain must follow it up in writing(or e-mail) to The League Director the following business day. No verbal protests will be reviewed. The League Officials will review and rule on all written protests. The League decisions on protests will be final.
33. Tiebreaker for Regular Season Champion. If two teams tie and have the same record, the following is the tiebreaker procedure: Head to Head competition, Record against common opponents, Defensive points against.If the two teams did not play each other in the regular season and are tied, there will be a special tie breaker "playoff" game that will be played the last week of the regular season. Home team will be drawn out of a hat. A full game will be played (this game will be played the last night of regular season play) If this game goes to overtime, the overtime rules will be implemented until there is a definitive winner. Winner of this game will be declared Regular Season Champ and 1st seed and loser of this game will be the runner-up and 2nd seed (This game will not count for wins/losses).
If more than two teams are tied for 1st place in the regular season, the tiebreaker is as follows: Head to Head; record against common opponents; points given up on defense; coin toss. For seeding purposes, the process is Head to Head; record against common opponents; points given up on defense.
34. PLAYOFFS:
The playoff format will always be determined after the amount of teams in the league has been determined. The number of teams eligible for playoffs will also be determined then. The tie-breaker for a playoff game if the score ends in a tie are as follows: The higher seeded team is the home team and calls the coin toss. Coin toss winner decides if they would like to start on offense or defense. The offensive team starts on the 10 yard line and has 1 down to try and score a TD. If they achieve a TD, they get one attempt for a PAT(either 1 or 2 pts). After their success or failure, their opponent starts at the same 10 yard line on offense and gets the same chance.
35. FOREFITS
In the case that a game is not played due to one of the teams forfeiting, the following occurs:
Forfeiting team receives a loss, 0 points are added in the Offensive Points scored category; whatever the current league average of points against will be added to the forfeiting team in that category; no individual stats are added; if there is a double forfeit, both teams follow this procedure. For the team that wins the forfeited game the following occurs: Offensive Points scored category; team average is added; Points against category, team average is added; no individual stats are added.
36. All rules may be added or modified at any time at the discretion of Pavilion Sports League Officials.